What I make
I make games that aim to be emotionally meaningful, thoughtfully designed, and honest about how they're made.
I want my games to be more than quick distractions or empty cash grabs. I want them to:
I care about games feeling intuitive, readable, and worth sticking with. Difficulty has its place, but confusion for its own sake does not. Unless frustration is part of the deliberate design, I want the experience to feel immersive, fair, and enjoyable to play.
I do not treat AI as a replacement for human creativity, judgment, or accountability.
When I use it, I use AI as a support tool for bounded tasks such as brainstorming, drafting, coding assistance, refactoring, testing, or structured ideation. I maintain audit logs as my primary accountability method, available upon request to authorized parties.
Core design decisions, creative direction, implementation choices, integration, validation, and release approval remain human-led. I believe in being honest about where AI-assisted tools are part of the pipeline, and I welcome collaboration with artists, programmers, writers, and other contributors whose work is fully human-made.
Tech and tools
Godot 4 (C# and GDScript), Unity 6 (C#), Ren'Py, Unreal, Blender, 3DS Max, Mudbox, and AI-assisted development tools including GPT Codex, Claude, and Cursor. I also build custom generators for galaxies, sectors, and star systems, because apparently normal hobbies were never on the table.
Contact
Please support me on Patreon!
Like what you see but can't commit to monthly support? How about a nice tip at Ko-fi?
Interested in my art work? Check me out at Art Station!
For inquiries, requests, or other correspondence, email jazhikho.forgewalker@gmail.com.